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Cemu 1.7.5 botw graphics packs
Cemu 1.7.5 botw graphics packs





cemu 1.7.5 botw graphics packs

Vulkan: Reworked synchronization once again for better performance Input: Fixed an issue where SDL controllers would reverse left and right motion This should fix issues where some graphic pack mods would not work correctly GfxPack: Reworked our virtual filesystem implementation to better handle file replacement via graphic packs UI: The game list will now refresh automatically after setting a path during the Getting Started dialog RPL: Made the RPX/RPL loader more lenient in regards to broken CRC sections.

cemu 1.7.5 botw graphics packs

H264: Various smaller tweaks and bug fixesĬoreinit: Improved FSOpenFile() accuracy which fixes some SD card operations for homebrew that uses wut GfxPack: Graphic pack mods which replace aoc content should work correctly again General: Restored compatibility with Cemuhook version 0.5.7.5 H264: Fixed a regression from 1.26.2b that could lead to a crash on video playback This should fix water and lava flickering in Breath of the WildĬoreinit: Fixed regression from 1.26.2b which broke MK8 save games Vulkan: More tweaks to synchronization code. H264: Various internal tweaks, including support for modded 1080p videos on Breath of the Wild H264: Fix a rare race condition which could cause video decoding to get stuck General: Restored compatibility with Cemuhook's H264 decoder (affects Cemuhook version 0.5.7.6 and earlier)Ĭoreinit: Fixed an issue where some games were unable to create new saves I don't know if its caused by the double buffered v-sync, the graphics pack, the Vulkan render, experimental a-sync shader compilation or even just the Cemu build itself.Input: Fix broken touch and software keyboard input I thought it was an OC artifact from my GPU running itself too hard with 120% power limit but when it happens the usage is nowhere near maxed, like 70%. If I pause the game and unpause the black band either moves or disappears. If I switch to double buffered V-sync then these problems go away and its really smooth all the time but now its really randomly shows black bands across the screen in the lower third and nearer the top, its as if a tear is happening (because the band isnt totally uniform it has jagged edges) but everything below the tear is pure black. If I have V-sync set to triple buffering then the game eventually starts stuttering, partly due to the GPU usage spiking to 100% and causing a momentary frame drop but also even when its not even maxed out there are synchronisation stutters. In SM3DW I am using the Graphics Pack to run it at 7680x4320 and it runs great on my GPU (GTX 1080) with no drops under 60 but I have a combo of weird problems. I take it this isn't really monitored anymore? I also have a problem with Cemu.







Cemu 1.7.5 botw graphics packs